Miguel Corbo

Gameplay Programmer | Unreal Engine & C++

For 6 years I've been building games and interactive experiences as a gameplay programmer and Tech UI developer: C++ systems, multiplayer, VR and AR in Unreal Engine 5, always with clean, well-documented code.

  • Unreal Engine 5
  • C++
  • Blueprints
  • Replication and multiplayer
  • Tech UI (UMG, SDF and atlases)
  • REST API
  • VR and AR
  • PostgreSQL
  • Perforce
  • Visual Studio
  • Godot
  • Unity

Projects

Digital Key

Interactive Experience Developer, freelanceFeb 2024 – present

2024 – present

DK Play

A live, photorealistic 3D model built in Unreal Engine 5 for real-estate sales stands. Buyers explore the development on a touchscreen or with a joystick, customize spaces in real time, and the same environment produces marketing renders and videos.

My role
All movement and programming: porting from UE4 to UE5 for higher visual quality, converting Blueprints to C++ to optimize core calculations, and complete documentation for incoming programmers.
  • UE5
  • C++
  • Blueprints
  • Touch and joystick

2026

DK Prime

An interactive kiosk for sales stands that combines a data dashboard, storytelling and an AI avatar that greets buyers, learns their profile and generates a personalized promotional video of the property.

My role
Migrated the platform to a local, offline-capable application with bundled media and data, and secure lead delivery to the CRM without exposing credentials in the frontend.
  • React
  • Vite
  • CRM integration
  • Offline

WIBX Company

Gameplay Programmer and Tech UI, freelanceDec 2024 – Jan 2026

2024 – 2026

Speedzin

A mobile PvP racing game where players pilot ships skinned after Brazilian urban music artists through the country's cities, competing in quick races against other pilots.

My role
Gameplay Programmer and Tech UI: login and sign-up, store, inventory, character and power selection and customization screens built with SDFs and atlases; store, inventory and account integration via REST API; replication of powers and outfits in multiplayer.
  • Unreal Engine
  • C++
  • Multiplayer
  • Tech UI
  • REST API
  • Mobile

Educar Games

Lead Gameplay ProgrammerJan 2023 – May 2025

2023 – 2025

Odisseia

An educational game used in Brazilian elementary through high schools, aligned with the national curriculum. Students progress through missions and challenges, earn points, and teachers track performance on dashboards. Available on Windows, Android, iOS and Mac.

My role
Lead Gameplay Programmer: led the programming team; built crafting, trading and inventory systems in C++ integrated with the API; mobile and PC UI; full gamepad support; refactored legacy code into object-oriented C++.
  • Unreal Engine
  • C++
  • Mobile and PC
  • Perforce

Vneta Games

Tech UI and multiplayer gameplay2023

2023

Flunky FarmDiscontinued

An online multiplayer brawler for up to 24 players in solo, duo and squad modes. Players knock down rivals' weight with attacks and throw them out of the arena while lightning wipes out safe zones each round. It launched on PC, with console devkits for porting, and is no longer available.

My role
Owned the game's overall interface, from concept to implementation, plus multiplayer gameplay actions: enemy abilities and replicated character-selection changes.
  • Unreal Engine
  • Tech UI
  • Online multiplayer
  • PC

Experience

Download CV
  1. Apr 2026 – present

    Mid-level Front-end Developer

    Ortiz Gaming

    Video bingo and slot game development in Godot 4, focused on interface systems, fixes and the evolution of existing and new products.

  2. Feb 2024 – present

    Interactive Experience Developer (Unreal Engine, VR and AR)

    Digital Key, freelance

    Lead programmer on UE5 projects: porting from UE4 to UE5, VR experiences for the construction industry, an AR project for medical education with data and scores stored in PostgreSQL on AWS, Blueprint-to-C++ conversion and documentation for new programmers.

  3. Oct 2025 – Oct 2026

    Game Development Coordinator

    Instituto BR Cultural (HUB Sampa Games), freelance

    Designed the Game Design, Programming and Art curriculum, created live and self-paced lessons and course materials, coordinated instructors and gave technical support on student projects.

  4. Dec 2024 – Jan 2026

    Gameplay Programmer and Tech UI

    WIBX Company, freelance

    Speedzin's interfaces built with SDFs and atlases, login, store and inventory systems integrated via REST API, and replication of powers and outfits in multiplayer.

  5. Jan 2023 – May 2025

    Lead Gameplay Programmer

    Educar Games

    Led Odisseia's gameplay team; crafting, trading and inventory systems in C++, mobile and PC UI, gamepad support and legacy code refactoring.

  6. Jun 2019 – Jan 2023

    Academic Coordinator and Game Design Teacher

    Zion Escola de Entretenimento

    Taught game design, C++ and object-oriented programming in a 2-year program using UE4 and UE5, coordinated teachers and connected students with game studios.

Let's talk